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  • IP Server: (See full)
  • Location: Germany (See map)
  • Registed: 2012-01-03 (8 years, 336 days)
  • Ping: 95 ms
  • HostName:
  • DNS Server:,

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  • Hostname:
  • Country: Germany
  • NetName: HETZNER-fsn1-dc3
  • Address: Hetzner Online GmbH, Industriestrasse 25, D-91710 Gunzenhausen, Germany, Industriestrasse 25, D-91710, Gunzenhausen, GERMANY
  • Latitude: 51.299301147461
  • Longitude: 9.4910001754761
  • Area Code: 0
  • Email Abuse: 1. [email protected]
    2. [email protected]

Port Scanner (IP:

 › Ftp: 21
 › Ssh: 22
 › Telnet: 23
 › Smtp: 25
 › Dns: 53
 › Http: 80
 › Pop3: 110
 › Portmapper, rpcbind: 111
 › Microsoft RPC services: 135
 › Netbios: 139
 › Imap: 143
 › Ldap: 389
 › Https: 443
 › SMB directly over IP: 445
 › Msa-outlook: 587
 › IIS, NFS, or listener RFS remote_file_sharing: 1025
 › Lotus notes: 1352
 › Sql server: 1433
 › Point-to-point tunnelling protocol: 1723
 › My sql: 3306
 › Remote desktop: 3389
 › Session Initiation Protocol (SIP): 5060
 › Virtual Network Computer display: 5900
 › X Window server: 6001
 › Webcache: 8080

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Top 10 related websites

GoldSrc - Wikipedia

(2 days ago) Goldsrc is a game engine developed by valve, first showcased in the 1998 first-person shooter game half-life.elements of goldsrc are based on a heavily modified version of id software's quake engine.following half-life 's release, the engine powered future games developed by or with oversight from valve, including half-life 's expansions, day of defeat, and multiple games in the counter-strike

DA: 16 PA: 13 MOZ Rank: 29


GoldSrc hub - SourceRuns

(1 months ago) Introducing a command whitelist in goldsrc game leaderboards & other changes by execut4ble | posted in: blue shift , goldsrc , half-life , news , opposing force | 1 hello everyone, recently we had a discussion in our discord server about allowing and disallowing some certain console-exclusive commands that were being used in various

DA: 14 PA: 9 MOZ Rank: 23


Goldsource - Valve Developer Community

(2 days ago) Goldsource (also known as goldsrc), is a 3-d video game engine created by valve in 1996, which was the driving force behind many famous games of the late 90s such as half-life, team fortress classic, and counter-strike. goldsource is a heavily modified version of the quake engine, and runs on c++ programming code. goldsource and its level editor, the hammer world editor, were released by valve

DA: 27 PA: 16 MOZ Rank: 43


Introduction to Jed’s Half-Life Model Viewer - Sourcemodding

(5 days ago) Introduction to jed’s half-life model viewer description in this tutorial i will explain to the best of my knowledge how jed’s half-life model viewer can be used to view, decompile and recompile models, i take an indepth look at all the features this toolset provides. feel free to download the accompanying pdf that goes into […]

DA: 21 PA: 43 MOZ Rank: 64


goldsrc · GitHub Topics · GitHub

(19 days ago) Github is where people build software. more than 50 million people use github to discover, fork, and contribute to over 100 million projects.

DA: 10 PA: 15 MOZ Rank: 25


GoldSrc Downloads - SourceRuns

(2 days ago) Goldsrc package – all-in-one speedrunning client, containing all the tools, games and expansions. based on the latest steam version of the games (build 6153). tools. bunnymod xt – cross-platform tool that provides speedrunning and tas-related features for goldsource games such as half-life and its modifications.bunnymod xt injector is required.

DA: 14 PA: 19 MOZ Rank: 33


GoldSrc - Sourcemodding

(10 days ago) Half-life was the first game for both valve and the goldsrc engine. the success of both half-life and the engine upon which it ran was unparalleled as it received 51 game of the year awards from a posse of publications. the new features valve added to the engine gave half-life an edge over other games and engines that had not been seen prior. the engine has been licensed and used to create a

DA: 21 PA: 17 MOZ Rank: 38


Journal: GoldSRC + Godot = ??? by Admer456 - TWHL: Half

(3 days ago) 1. have a goldsrc-like folder structure: maps, models, sound etc. 2. in mapping, work with it almost as if it were goldsrc or quake (this means you make the map in j.a.c.k. or trenchbroom or whatever) 3. don't use any half-life asset formats or anything from the hl sdk 4. keep the aesthetic of goldsrc

DA: 9 PA: 18 MOZ Rank: 27


GoldSrc - Half-Life Wiki - Half-Life, Half-Life 2, Portal

(1 days ago) Goldsrc, or goldsource, is the most common name for valve corporation's heavily modified version of id software's quake engine used to develop half-life (1998), half-life: opposing force (1999), and half-life: blue shift (2001) along with other valve games such as team fortress classic (1999), counter-strike (2000), ricochet (2000), day of defeat (2003) and counter-strike: condition zero (2004

DA: 20 PA: 13 MOZ Rank: 33


GoldSrc vs. Source Thread - Mod DB

(22 days ago) Goldsrc:-as stated before has much lower polygon limits and texture limits. several textures can be applied to one model though, so 4x diffuse maps at 512*512 would equate to 1024 mapping size at little cost to framerates. it doesn't support normal maps, specular maps or opacity/alpha maps.

DA: 13 PA: 31 MOZ Rank: 44


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